Wednesday, October 31, 2012

Multiple Initiative Passes

As we saw last session, the mechanic of multiple initiative has slowed combat down to a crawl. Also, by not having the ability to have multiple initiative passes, a character is unduly left out of the majority of combat.I do not wish to completely throw out the advantages given by "Wired Reflexes", so I will be implementing a change. Every extra "initiative pass" a character gains one extra simple action. If someone has multiple extra simple actions, they may combine 2 simple actions to make a complex action.

Example: Billy-Bob Gundam Pilot has a normal action which consists of 2 simple actions or 1 complex action. When Billy-Bob gets Level 1 "Wired Reflexes", he gets 1 extra simple action. When he upgrades to Level 2 "Wired Reflexes", he gets 2 extra simple actions, or 1 extra complex action.

So there we go folks, everyone gets 1 (ONE) set of actions per initiative round. Also initiative is rolled once per combat instead of every round.

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