Wednesday, October 31, 2012

Minovsky Particles and YOU!

When entering the battlefield you are automatically aware of all friends and foes in a Sensor Rating x2 km radius when Minovsky Particles are NOT present when using Radar.

When Minovsky Particles are present, and the pilot is using Radar, a pilot must make a threshold 3 sensors test to identify friends or foes in Sensor Rating x2 km radius.

When attempting to get a Weapons Lock-On  a enemy mobile suit, the pilot must make a threshold 2 test. Every 2 successes over the 2 threshold nets an extra die to use when making attacks against the Locked-On target.

Example: Billy-Bob Gundam Pilot attempts to Lock-On a target and makes a sensors test (Perception Rating + Sensors Rating) and gets 2 successes, getting him 1 extra die to use to make attacks against the Locked-On target. If he got 3 successes he still would only get 1 extra die to use to make attacks; however, if he got 4 successes he would get 2 extra dice to use against the target.

If Minovsky Particles are present the threshold to get a Lock-On is increased to 5, requiring multiples of 5 successes to get extra dice to make attacks against the locked on target.

No comments:

Post a Comment